CFGs:

DKCGnawty.cfg : Auto Palette Assignment
DKCGnawtyMA.cfg : Manual Palette assignment
DKCGnawtyNA.cfg : No Palette assignment

Flags:
In the ".asm" file you can change these values that enable or disable functions:

    !BobOmbInteraction = 1
    !YoshiFireballInteraction = 1
    !YoshiStompingInteraction = 1
    !CapeStompingInteraction = 1
    !CapeInteraction = 1
    !FireballInteraction = 1
    !SpriteInteraction = 1

SFXs:
In the ".asm" file you can change these values to changes SFXs and if use 1DF9 or 1DFC:

!DeadSFX = $50
!EnemyHit = $53

!DeadSFXAddr = $1DF9|!addr
!EnemyHitAddr = $1DFC|!addr

Extra Bits:
    2 = Left Initial Direction
    3 = Right Initial Direction

Extra Byte 1:
    E PPP VVVV

        E: 
            0 => Palette is not affected by Global Color Palette Effect System
            1 => Palette is affected by Global Color Palette Effect System
        PPP:
            Palette used by the sprite if uses Manual Palette assignment or No Palette Assignment
            000 => Palette 8, 001 => Palette 9, ..., 111 => Palette F

Color Themes (VVVV):
    0000 Green: It does Not detect a cliff.
    0001 Browns: It detects a cliff.

Extra Byte 2: 
    XSpeed. Use a value between $00-$7F.